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Разные A.C.R.E 2 2.3.0.926

Advanced Combat Radio Environment

  1. Gho$t

    Gho$t Знаток Премиум Пользователь

    Регистрация:
    05.09.11
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    Пользователь Gho$t разместил новый ресурс:

    A.C.R.E 2 - Advanced Combat Radio Environment

    Узнать больше об этом ресурсе...
     
  2. Gho$t

    Gho$t Знаток Премиум Пользователь

    Регистрация:
    05.09.11
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    376
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    383
    GENERAL
    - [New] Zeus support - you can now use direct speech and the radios of unit you are remotely controlling.
    - [New] ACE Interaction menu - You can now interact with your radios through ACEs self-interaction menu.
    - [Improved] Significant code changes throughout - optimizations made throughout using newer script commands and faster methods.
    RADIOS
    - [New] New radio signal model - Uses an extension that realistically calculates multipathing, including phase coherence.
    - [New] Radio interfaces and icons overhauled with new models provided by Hatchet and implemented by JP
    - [New] Keyboard keys for channel up/down keybind on the current active radio. Note this only works for handheld radios and has the same limitations as using the channel knob for that radio.
    - [Fixed] Radio displays now render properly on all aspect ratios (21:9, 5:4 etc).
    DIRECT SPEECH
    - [Improved] Direct speech occlusion - This is the system that makes buildings and objects affect the volume other players are heard at.
    - [Improved] AI reveal now takes in account player current speaking volume
    - [Improved] Vehicle Attenuation (volume at which you hear someone whilst you are inside a vehicle when and they are outside) overhaul no longer uses the insideSoundCoef value but is now based off AttenuationEffectType. It is now dependent on the turret the person is in. This should work well for most things by default. It is customizable and full configuration details - http://gitlab.idi-systems.com/idi-systems/acre2-public/wikis/vehicle-attenuation
    - [Improved] Direct speech volume slider - Now has only 5 states and the default volume has a smaller distance. The visuals of the slider have been improved thanks to dslyecxi.
    - [Fixed] Vehicle intercom works in more cases
    API/MODULES
    - [New] API function (acre_api_fnc_ignoreAntennaDirection) - This can be used to make the signal simulation model ignore antenna direction -> [true] call acre_api_fnc_ignoreAntennaDirection;
    - [Improved] Difficulty module now has an option to force the simulation model ignore antenna direction.
    - [Fixed] Full duplex mode - Note this needs to be activated via the API or the difficulty settings module.
    - [Fixed] Name channels module - previously was bugged in some cases.
    - [Fixed] Basic Mission Setup module - Fixed the babel setting (Per Side w/ Common)
    - [Fixed] API functions: acre_api_fnc_getMultiPushToTalkAssignment now works in all cases.
    MISC
    - [Improved] Headless client support. Unnecessary code is no longer run on headless clients and this also fixes rpt spam on headless clients.
    - [Improved] Unmute clients on teamspeak when acre is not connected (on channel switch). This setting can be toggled in the teamspeak plugin settings.
    - [Fixed] Inventory management right clicking on radios can no longer cause issues.
    - [Fixed] HandleMultipleTranmissions zero divisor script error.
    - [Fixed] IDC collision issues from radio dialogs and vanilla dialogs fixed.
    - [Fixed] Warning message for missing antenna texture when opening the mission editor.
    Подробнее об этом обновлении...
     
  3. Gho$t

    Gho$t Знаток Премиум Пользователь

    Регистрация:
    05.09.11
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    376
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    131
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    383
    Код:
    [New] SEM52SL radio
    [New] Talking underwater is now disabled. SDV now has intercom. Broadcasting on radio underwater should also work.
    CHANGED:
    
    [MAJOR] Removed teamspeak plugin settings page. This is now handled by the CBA settings framework. Your settings will be lost (pre/postmix volume) and you will need to reset these ingame. In the case where the teamspeak plugin is not connected to arma, the settings will be applied the next time the teamspeak plugin connects to the game.
    IMPROVED:
    
    [Improvement] Radio signal difficulty tweaks now log to RPT
    [Improvement] WRP parser - Added support for 8WVR WRP format (Angel Island). The parser will now recover and assume the map is flat in cases where it can't read parts of the WRP (Takistan Mountains/IFA's Ivachev) - Previously these would cause game crashes. In these cases it is logged to the RPT.
    [Improvement] Massive code/addon clean-up throughout and switched to various CBA frameworks (PFH library/Versioning/Logging/Debugging/preStart compiling)
    [Improvement] 152/117f displays now have a signal indicator on the right side of the display, indicating the strength of an incoming transmission. Also the receiving/transmitting indicator is now functional (top left either 'R' or 'T' is displayed depending on whether you are transmitting or not).
    [Optimization] Master ID Tracker on server now runs only when needed or every 10 seconds (as opposed to every second previously). Also executes faster.
    [Optimization] Removed FPS stutters when a player had a lot of inventory items.
    [Optimization] Don't calculate the signal for the local player's broadcasts.
    [Tweak] Prefix of addons changed to "idi\acre"
    [Tweak] Gear desync hint can now be toggled with CBA setting - default is to hide it.
    FIXED:
    
    [Fix] Applied a fix to the issue where ACRE fails to initialize and you can't hear anyone. This may still happen in rare cases, but this fixes one cause.
    [Fix] 152/117F CLR Button no longer error or can 'brick' the radios
    [Fix] 117F squelch menu no longer loops
    [Fix] SetupMission API function erroring on headless clients
    [Fix] Steam plugin copy script - Doesn't run on HC/Dedicated Server.
    [Fix] ACRE no longer has issues with full/overflown inventories.
    [Fix] Remove Crew intercom from FFV seats.
    [Fix] Steam workshop - No longer block program loading if run without admin privileges
    [FIX] Sound loading should now work properly - Should fix radio sounds not being heard.
    [Fix] Radio ID Tracking - Handling of duplicate radio IDs fixed.
    [Fix] Radios are no longer initialised for units of sideLogic (spectators), this does not effect remote controlled units.
    [Fix] SetRevealToAi API call doesn't error on dedicated clients.
    [Fix] Frequency displayed on the 152/117F should now show the correct amount of digits
    [Fix] setVariable script error introduced in 1.66 when processing direct speech.
    Подробнее об этом обновлении...
     
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